Video Games and the Technological Singularity

This is the first of a two-part post. This first post will be a more positive discussion of the relationship of video games and our view of life and the technological singularity. The second post will be about how some contemporary games reflect negatively on our social system.


I grew up on video games. My parents were opposed to the idea of console game systems, but they couldn’t help but have computers in the house, so my two older brothers and I would sit around a clunky monitor all day, taking hour long turns playing the original Prince of Persia, The Incredible Machine and so on. Looking back, it would have been nice if my parents had forced me to read a book every once in a while, but I know that was probably a pretty hard battle to fight.

It’s not like I don’t value my time playing video games. There is something spiritually fulfilling about them, something innate to our being. That’s probably why they’re so addictive.

I really enjoy watching commercials for video games. Whenever they come on my girlfriend rolls her eyes and says “we get it! There are guns and explosions in slow motion!” and I rebuke her, telling her in my condescending way that she doesn’t understand what she’s seeing. Take the recent trailer for Max Payne 3 (a bit graphic):

What is being sold in this trailer doesn’t look like a video game as much as an action movie. Actual screen footage of gameplay is seen as detrimental to the effect. Some producers have applied this ideal not only to trailers but to the game itself, with a trend toward having more action in cut scenes than in actual gameplay, as if watching a movie that you can occasionally participate in. The main difference between contemporary high production video games and action movies is the protagonist. A video game must be more like a novel: character driven and approachable. Any given player must be able to see himself in the protagonist, whose struggle is the centerpiece.

These trailers above all sell realism, which is why they want to look like movies. This will change soon, and it relates to the singularity. Very soon computer generated images will look as good as real life: actors will easily be replaced by animations. This point is a sort of singularity for computer generated images. After reality is easily mimicked the next frontier is somewhat unknowable. How can images be more than life-like? When video games no longer have to aspire to the status of movies they will become something much more: a participatory movie, a virtual reality.

While trailers like the one above are pretty common today, they will lose relevance to us after computer generation catches up to reality. There are other ways to advertise that will likely endure this transition, and a couple of the trailers for the recent Deus Ex games are great examples. Along with the normal trailer with the protagonist narrating his struggle over slow action scenes the creators released a couple of live action advertisements, blurring the real world and the game. Deus Ex is great for discussion on this blog because the central issue is human augmentation and enhancement. Here are the two ads I’m talking about (the second one is pretty graphic):

The teaser was followed shortly by this next one:

And if you’re interested, here’s the more traditional trailer they made (also graphic):

Here the video game is, like science fiction, a platform to express fears of the future (which is fast becoming the present). There is so much to discuss here in terms of the singularity, but I think that the teasers speak for themselves. An article on Singularityhub was titled “Awesome Deus Ex Trailer, But Why Does Everyone Hate the Future?” and that pretty much sums it up for me. I would answer by saying that that’s the role of science fiction and video games like these: they are warnings. We all seem to be so pessimistic about the future because we have to warn each other about what could happen. It probably won’t happen, but it especially won’t happen if we make a video game about it. Every time we think up a dystopian future, that particular future becomes unfeasible. If people found themselves living in a future like the world of Deus Ex, they could point to Deus Ex and say “Remember how we didn’t want this? Well this is what we have and we need to change it,” just as people do today with books like 1984.

I’m not sure Deus Ex will be very helpful though. The game presents a strict dichotomy between augmentation and humanity, between evil and good. I hope this does not encourage people to believe that any scenario of human augmentation is negative. There’s a line where pessimism stops becoming valuable.

To wrap things up here’s a video of a simulation room for a video game to show you where video games are going. It’s expensive now but could of course be commonplace in the future. The guy gets so immersed he actually sticks out his hand when he’s dragging a virtual wounded soldier, and began directly talking to other virtual soldiers.



About Prometheus

I write about the coming technological singularity and its implications for our sense of identity, individuality, meaning, and existence. I argue that the most significant aspect of the singularity is the convergence of our consciousnesses into one superconsciousness, and that we should be very happy about this.

Posted on May 14, 2012, in Technological Singularity and tagged , , , , . Bookmark the permalink. 2 Comments.

  1. when will the technological singularity occur?

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